Patch Notes 10/18/19

#1

Content

Ability Changes

We have made a balance pass across all the allies to bring some under performing abilities up to par. Changes in the tiers are represented in the slashes 1st tier / 2nd tier / 3rd tier

  • Knights

    • Provoke: Defense increase increased to 100%/200%/300% from 50%/100%/150%
  • Dwarfs

    • Defend: Damage reduction increased to 40%/65%/90% from 25%/50%/75%
  • Shaman

    • Weaken: Damage reduction increased to 30%/60%/90% from 25%/50%/75%
  • Druids

    • Restore: Heal increased to 200/400/600 from 120/240/360
  • Paladins

    • Smite: Heal increased to 75/150/225 from 40/80/120
  • Anton Oathbound

    • Mighty Blow: Damage increased to 60%/120%/180% from 55%/110%/165%
    • Rise of Terracles: Damage increased to 110%/220%/330% from 100%/200%/300%, Damage reduction increased to 30%/60%/90% from 20%/40%/60%
    • Heroes Challenge: Damage increased to 250% from 150% taunt duration increased to 2/3/4 turns from 1/1/1 turn
  • Aona Thelerion

    • Courage: Damage increased to 100%/200%/300% from 90%/180%/270%
    • Will of Karuss: Damage increased to 250% from 170%, Heal increased to 300/600/900 from 150/300/450
  • Bajeel Sunbraid

    • Deep hex: Damage increased to 125% from 100%
    • Sap Strength: Damage reduction and party damage increase increased to 25%/50%/75% from 10%/20%/30%
    • Titanic Growth: Buff and Taunt duration increased to 1/2/3 turns from 1/1/1 turn
  • Bonemill

    • Tireless Assault: Damage increased to 180% from 150% Stat increase increased to 100%/200%/300% from 20%/40%/60%
  • Chase Tullian

    • Barrage: Damage increased to 75% from 65%
  • Elyssa

    • Inferno: Damage increased to 75% from 50%
  • Gen Greatstone

    • Break Bone: Damage increased to 110%/220%/330% from 80%/160%/240%
    • Diamond Edge: Damage increased to 250%/500%/750% from 200%/400%/600% Defense increased to 150%/300%/450% from 30%/60%/90%
  • Gimby Sweetleaf

    • Conjure Squirrels: Damage increased to 55%/110%/165% from 50%/100%/150%
    • Fey Fire: Damage increased to 80%/160%/240% from 60%/120%/180% Damage reduction increased to 40%/65%/90% from 30%/60%/90%
    • Fairy Swarm: Damage increased to 180%/360%/540% from 150%/300%/450% Damage reduction increased to 25%/50%/75% from 10%/20%/30%
  • Kenna

    • Hypnotic Note: Damage increased to 100% from 80%, stat reduction increased to 30%/60%/90% from 20%/40%/60%
  • Lady Songbird

    • Enthral: Damage increased to 15% from 11%. stun duration changed to 1/2/3 turns from 1/1/1turn
    • Vampire’s Ball: Heal increased to 150/300/450 from 100/200/300 Stun damage increased to 100%/200%/300% from 50%/50%/50%
  • Ore

    • Turn To Stone: Stun changed to 1/2/3 turns from 1/1/1 turn
  • Osse Viandel

    • Power Threshold: Damage increased to 90%/180%/270% from 80%/160%/240%
    • Life and Death: Heal increased to 300/600/900 from 150/300/450
  • Scrollkeeper

    • Engage: Taunt increased to 1/2/3 turns from 1/1/1
    • Faustus’ Bargain: stat increase changed to 150%/300%/450% from 50%/100%/150%
  • Shora Elmlight

    • Enfeeble: stat reduction increased to 30%/60%/90% from 10%/20%/30%
  • Thad the Great

    • Caterwaul: Damage increased to 100% from 80% Defense reduction increased to 30%/60%/90% from 20%/20%/20%
  • The Sworn

    • Bulwark: Damage increased to 100%/200%/300% from 90%/180%/270% Damage reduction increased to 40%/65%/90% from 20%/40%/60%
    • Gravecall: Damage increased to 300%/600%/900% from 150%/300%/450% stat reduction increased to 30%/60%/90% from 25%/50%/75%
  • Usha the Way

    • Magic Swarm: Damage increased to 75% from 60%
    • Pillars of Wrath: Damage increased to 200%/400%/600% from 150%/300%/450%
  • Zoru Who Is Many

    • Monstrous Form: Damage reduction increased to 40%/65%/90% from 25%/50%/75%

Baird Rebalance

We have had lots of feedback on the initial difficulty across the first Province and the quests associated with it. To address this and help new players ease into the game the Baird province has received a sizable balance pass.The new recommended power levels are as follows:

  • Greenpatch Forest 600
  • Cyan Hills 625
  • Riverwood 675
  • Old Burden’s Rest 700
  • Heatherton Fields 700
  • Mercenary Pass 725
  • South Lake Millen 750
  • Softspine Mountains 775
  • East Long Lake 775
  • Greenbelt 800
  • Lakely Road 800
  • Smuggler’s beach 800
  • Longport Outskirts 825
  • Old Elesly 850
  • Saltspray Cliffs 875
  • Taimand’s Woods 900

Additionally the first 27 quests have been rebalanced to accommodate this easier intro flow. I will not list those here to avoid spoilers.

This currently only affects Baird, we are aware that this will create a significant difficulty spike upon reaching the second province of Derlini and will be looking to address that transition in a future update.

Bug Fixes

  • Fixed multiple areas that could cause crashes in group instances
  • Fixed error for users joining after boss fights are completed
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