Please post any additional questions below and I will try to keep things updated.
Q: How do I get into the beta?
A: Our original closed beta is over and we will not be doing another. However we are up on androids open beta, but it is capped access that we open up slowly as we test new features and builds. We are also available on Kartridge and accessible to anyone there.
Q: Which platforms will this game be available on?
A: Plan as of now is to be on Android, iOS, and Kartridge. We are also considering other potential platforms like Steam.
Q: Will I be able to play on multiple platforms?
A: unfortunately I don’t have a good answer for this as of yet but I will update as soon as I know more.
Q: What does the clear do in combat? OR
Q: How do I get rid of abilities with a skull on them?
A: When an ally dies their abilities become unusable but can still be put into an active slot, dragging this ability to the clear will replace it with a new ability from the ability pool at the cost of a turn. Yes it is possible to draw another dead ability.
Q: What does the player’s stats do?
A: The player character’s core stats (Strength, Toughness, Spirit, and Will) are used along with the ally stats to determine your combat stats. Think of it as a passive increase for all your allies, the stronger your player character becomes, the stronger all of your allies will be?
Q: Where should I spend my Stat Points?
A: This is more of a subjective answer. Increasing your Strength and Will will add damage, Increasing your Toughness and Spirit increases your defenses. You will also want to see what stats your allies are using to help make this decision.
Q: It seems like offence is better than defense why should use any defense?
A: This is always one strategy and results may vary. Our goal is that you want a balanced team to get through encounters, and this is something we will be watching and tweaking as the game progresses. We want each ally to have value.
Q: How does raid damage work?
A: Raid damage is calculated from the power levels of your top 10 allies. Having more than 10 does not increase raid power but does affect other features.
Q: What does each stat do?
A: Stats can be tapped on in the player profile for information on that stat. But since you are here:
A measure of your physical attack power. Countered by enemy Toughness.
A measure of your Physical defenses. Used to counter enemies Strength.
A measure of your magical attack power. Countered by enemy Spirit.
A measure of your Magical defenses. Used to counter enemies Will.
The amount of damage you can take before falling unconscious in battle.
Determines how likely you are to have critical hits or glancing attacks vs opponents luck.
A measure of your ability to bypass opponents Toughness.
A measure of your ability to bypass opponents Spirit.
Increases your base chance to critically hit.
Increases the amount of damage you do on a critical hit.
Reduces the damage you take from an opponent’s critical hit.
Increases your base chance for opponents to glance against you.
Increases the damage reduction on a glance attack against you.
Increases the damage you do when glancing against an opponent.
Q: Is there more X coming soon?
A: YES! “Soon” there is only a portion of the content in currently, we have more Provinces, territories, raids, instances, allies, equipment, formations, and features coming in before we are officially launched. Plus we do plan on supporting this game with more stuff over time like we have for our other games.
Q: Why was X was changed/nerfed/buffed?
A: We are still early in the beta and will be making lots of adjustments to drop rates, balance passes, economy and everything else in the game as we fine tune our numbers. Once we have the forums up there should be a more reliable source of patch notes to see these changes are.